Minecraft pig named Bill Clinton Minecraft grass block

I host a small, casual Minecraft server of sorts ’cause why not. Here you’ll find some various info regarding the server, such as a list of plugins and how to join.

The server runs using Paper, a specialised Minecraft server program which allows server-side plugins to add functionality (and fun!) for the player. No client-side modification required. If you’d like to join, the address is, version 1.16.5 or later. Also, make sure to familiar yourself with the rules before playing.

Changes to the server and related infrastructure can be found on the Sterlcraft feed.

Current server status: Online(Refresh)


Instead of complicated things like Factions, Towny or Citizens, Sterlcraft provides a decently Vanilla, “old-school” experience, having not much more than door locks and warps between towns. If you’re curious about all the plugins, type /plugins in server chat.


For most of these, I have no doubt the players consider most of this common sense. However, in the rare case of misconduct, letting users know which rule was infracted is helpful in preventing recurring incidents.

General rules

  1. Don’t invite your Uncle Bob’s friend’s dog’s mom’s owner’s ex-wife Jane onto the server. In other words, the server’s mainly meant for friends of the owner and friends of the owner’s friends. The occasional exception is fine, but please be wary lest a hardline rule need be implemented.
  2. Disable client-side mods before joining. Cosmetic enhancements such as OptiFine are fine, but gameplay-changing exploits such as X-ray mods or TMI are strictly prohibited. Such “exploits” include using endpoint latency to the benefit of the end-user, i.e. block jumping or headless pistons. Being caught using these cheats will result in immediate corrective action.
  3. Keep communications primarily English. Whilst Sterlcraft welcomes people with varying and diverse cultures and customs, the already-loose moderation system is practically impossible to manage in multiple languages.
  4. Remove all 1×1 pillars taller than ten blocks. Yes, this is an actual rule. I just hate dirt pillars.


  1. Respect fellow players. Lighthearted jokes and moderate profanity are acceptable banter on the server. However, targeting someone and being purposefully offensive is quite obviously looked down upon. Excessive or any misconduct may result in corrective action.
  2. Don’t grief. By default, world protection is disabled and PVP enabled. However, intentional destruction, desecration or manipulation of either another player’s property, mobs or builds or the overall landscape and scenery of the server will result in immediate corrective action. (The exception is if both parties agree to wage a “war” for whatever reason.)
  3. Don’t spam. Incessant chattering, all-caps messages, spontaneous block interaction and any form of advertisement are all considered spam under this rule. Spam of this sort fails to actually harm the server, but it’s just plain annoying.
  4. Don’t publicly accuse another player of misconduct. Accusations typically rely on assumptions, which aren’t always necessarily true. If you suspect a player of cheating or other undesirable behaviour, contact an admin directly (if online, use /helpop).

Server preservation

  1. Don’t cause lag using TNT, Redstone clocks or any other resource-intensive materials. All high-frequency Redstone clocks or Hopper builds must have an off-switch or other means of disabling. Any such devices found running unattended on the server may be removed or disabled without warning. Additionally, players who create builds with the intent to lag and/or crash the server will be banned.
  2. Keep mob grinders at a sane level. Fifty mobs is the equivalent of one player in terms of server resources, so there is a limit to 50 of a given mob per loaded view-distances radius area per player; any past this risk automatic or manual removal. Server administration as well as fellow players would appreciate intent management of such circumstance.
    1. Do not create fish farms using note blocks. The block logger records every interaction with a note block; a single session on such a farm could add hundreds of thousands of entries to said log. Instead, a chest or shulker shell locked with a solid block on top should produce the desired results sans file-storage disasters.